Hi everyone,
I’m working on improving my rendering workflow and came across a volume shader test that seems promising. Has anyone here tried it for 3D rendering benchmarks?
I want to know if it’s accurate enough for both gaming and professional graphics design use. Does it simulate realistic shader loads or just synthetic tests? Any insights on how it compares to other GPU benchmark tools would be helpful.
Thanks in advance.
I’m working on improving my rendering workflow and came across a volume shader test that seems promising. Has anyone here tried it for 3D rendering benchmarks?
I want to know if it’s accurate enough for both gaming and professional graphics design use. Does it simulate realistic shader loads or just synthetic tests? Any insights on how it compares to other GPU benchmark tools would be helpful.
Thanks in advance.